Dear friends, we are glad to welcome you to the world of prospect-strategist, where your passion for games finds its true embodiment. Go forward to new achievements with us!

Programming and integration of game mechanics

Programming and integration of game mechanics

Behind each exciting game is not only visual beauty and an interesting story, but also Strong technical basis . Programming is what makes the game “living”: it determines how the world reacts to the actions of the player, how the character moves, how the enemy behaves, how the interface works. Without competent technical implementation, it is impossible to achieve stability, logic and comfort in the gameplay.

IN prospect-strategist We offer a comprehensive implementation of the program part of the game: from the basic mechanic to advanced AI systems, from physics of objects to thin nuances of the user interface. We work with leading game engines - Unity, Unreal Engine, Godot , and if necessary, with custom solutions.

Development of gameplay logic and systems

Game logic is the foundation on which the entire gameplay is built. We create internal rules and mechanisms that control the interaction of the player with the world. This includes:

  • Behavior and movement of characters
  • System of interaction with objects
  • Event scripts, triggers, quest chains
  • Conditions of victory, defeat and progress
  • Elaboration of non -standard gaming mechanics

Each system is configured taking into account the genre features and goals of the project. We can both implement familiar elements (shooting, health, dialogs), and create absolutely unique functions that make your game a unique game.

Physics and interaction with the environment

Modern players expect a realistic (or, conversely, gameplay) object behavior from the games. We introduce systems:

  • Physics of movement, clashes, gravity
  • Destruction of objects, liquids, weather conditions
  • Arcade or conditional physics - if necessary

We use both built -in engines and create custom solutions if the project requires a special physical model.

Artificial intelligence: revitalization of the world

AI is one of the most important elements of interaction with the player. We are developing behavior:

  • Enemies, NPC, neutral creatures
  • Aggression systems, shelters, patrolling
  • Dialogs and plot forks
  • Cooperative or competitive bots behavior
  • Student or adaptive AI (if required)

We select the optimal complexity of AI depending on the genre and the target audience so that the game experience is balanced and interesting.

Interface and interaction with the player (UI/UX)

The interface is a bridge between the player and the game world. We are designing and programming:

  • Main menu and game Hud'y
  • Skills, maps, inventory panels
  • Settings, tips, pop -up windows
  • Animations and visual feedback

Particular attention is paid convenience and intuitiveness - So that the player is easy to navigate and manage game elements.

Integration and assembly of the project

We combine all the elements of the game - graphics, sound, script, mechanics - in integral and stable structure . We turn on:

  • Asset imports and their binding to scripts
  • Setting up downloads of scenes, transitions, conservations
  • SDK connection and third -party plugins (for example, multiplayer, analysts)
  • Preparation of builds for different platforms: Windows, MacOS, Linux, etc.

Optimization and testing

For the game to work quickly and stably, we conduct technical testing and optimization:

  • Search and elimination of bugs
  • FPS increase and reduction of loading time
  • Adaptation to different resolutions and graphic settings
  • Checking the stability of all game systems

We achieve smooth, comfortable gameplay Even on medium and weak configurations.

What do you get

  • Complete game system
  • Flexible architecture ready for scaling
  • Pure, understandable and documented code
  • A game that is "felt" reliable, responsive and finished

prospect-strategist - This is not just a team of programmers. This is the technical brain of your project, which turns ideas into dynamic, working game world . We create a mechanic that is pleasant to feel. Do you want your game to be not just beautiful, but alive? Let's do it together.